Known Bugs: Using Pause menu to return to Main menu from in-game levels will cause a crash in PIE mode. This is due to an engine bug that was introduced in Unreal Engine v4.10.3 & has already been reported to the Epic Games team. The temporary workaround is to use Standalone mode, since the crash only occurs when running in PIE mode.
Hi Stormrage, thank you so much for contributing all this hard work to help Unreal 4 developers.
Unfortunately I am having a bit of a problem testing out the latest project, I am trying to integrate the new menu system into our game, but we get "Accessed None ‘GameInstanceRef’ from node Switch on EGameState in graph ‘EventGraph’ " for our Player Controller
We have changed the game instance in our project settings, and we’re troubleshooting this as we speak, but so far no results. The controller that you provide works, but not the one we have made ourselves. Would greatly appreciate your insight on this problem. Thank you for your time.
Discovered only now and is very nice, just today i finished my main menu and in game menu example project (probably i will share it tomorrow on the forum), same here based on the Impetus Games source code :D, i will dig into your project to see how you have implemented the menu and i will compare it with mine
Cool, if it’s based on blueprint, I’ll check it out. I really haven’t seen other methods of implementation as well, but Impetus’ new modular menu system is something that I’m quite interested in.
Hi, I am from Impetus Games, thanks for your interest in the Modular Menu System. I don’t want to spoil or hijack this thread, so I will not talk about the MMS here. But if you are interested in our menu system, as you say, then I am more than happy to answer and discuss any questions you might have in the MMS forum thread
Mine is not completely based on Blueprint, i exposed some C++ code in three BlueprintFunctionLibrary for controls, graphics and audio settings, don’t worry, is not too complicated stuff
Nice to meet you haimat, most of the other menu systems that I’ve seen so far are somewhat similar to what I’ve already got here. I’m kind of neck deep in work at the moment, but hopefully the storm will pass in a few weeks. So I’m planning to get MMS sometime next month.
Cool, let me know when you release it. I don’t have visual studio, so I probably won’t be able to go through the C++ part, but I’d like to see the blueprint part of the implementation.
After a long hiatus, I’ve started working on the Prototype Menu System again. The project has been updated with a lot of improvements to the existing codebase and now supports the latest v4.19 edition of Unreal Engine. It’s still work-in-progress with the audio/gameplay settings still not ready, but you can still get the project in its current state from GitHub: **[https://github.com/RohitKotiveetil/U...typeMenuSystem
So i downloaded this project and its realy amazing how its made. But when i migrate it to my own project i just get a black screen wehn i hit play. The game-mode is the same, all settings are the same, i didnt toutch any blue prints but nothing is showing. Please help
Hi, I didn’t get a notification for this post for some reason. This is really late for a reply, but just in case you haven’t found out a way to get it working, I’d suggest setting your game instance to BP_GameInstance from the project. There’s a pretty good chance that your project might be using the engine’s native game instance class.
Hi first of all thanks !
That’s abolutely great and what i’m looking for.
Before ask my question, …have to tell that i followed your tutorials on youtube, but as a total newbie this gave me an headache
So first , once migrated to my project i got a black screen, i read… and change to Game Mode to BP_GameInstance, now it load fine, but when i click START, i got errors, which seems like chinese for me at this time (see screenshot )
Can you help me to solve this issue please?
Best regards