Hi, I’ve been working on a prototype menu system for my game using UMG. It basically consists of a main menu, an options menu, editable video settings, loading screen and an in-game menu. I have just released the source code for the same in GitHub. So if anyone’s interested, they can check it out here:
The underlying foundation for the v1.x editions of the system is based on Zoombapup’s youtube tutorials: http://www.youtube.com/watch?v=MGpXyJz5QVk. They’re well explained and quite easy to understand.
That’ll be really useful - the menus are really broken in Culverin and being able to simply bypass them and replace them with some other system would be very, very nice.
I did a build of this and one issue is that the loading screen never appears and I cannot figure out why. In editor it is all working but no matter what I do for building it doesn’t work
Hi RynerLuteTLD, yes you’re right. I noticed the same a few days back as well. It happens if you run in standalone game too. I’ve come up with a workaround which seems to work. I’ll just do some more testing and update the Git source in a couple of days.
Thanks man that will help me out a lot as I have been trying everything. I was able to kind of hack it into working by making a map like you did for the main menu and have it load that and then go to my level but I rather not have to do hacky things like that to make it work I used yours as a reference when making my menu system for my game and it helped me out a lot and saved me a lot of time so I appreciate everything you did.
Excellent! I was just in the process to start with menu stuff, then i spotted this topic here, copied the content part, changed some settings… AND IT works! You saved me a few days of work!
Thanks unit23, I’ve been making some changes over the past few days to make it more streamlined. I’ll add your game pause suggestion as well. Hopefully, there should be a new update in the Git source this weekend.
Glad to hear that you found it helpful. I’m updating the Git source with the fix for loading screen bug in Standalone game. I’m guessing that it should work for packaged games as well, but I haven’t tested that yet. So if you still find the bug, just let me know. Anyways here are the specific changes that you need to make to get the loading screens working: