[Blueprints] Prototype Menu System

Sound amazing and hope you set up a payment/donation method soon

Unfortunately, I can’t add a donation button with my paypal account. :stuck_out_tongue: But if I’m sure that I can add the feature without much delay, I’ll post my paypal email here. If you would like to make a donation, you could add to that.

And just to clarify, you want to add a continue button that just loads the last level? Or is it like the loading an autosave that puts the player exactly in the right conditions when he stopped?

Yes, only loads the last level, not an autosave.

Thank you

Documentation for changes included in Updates 4 and 4.1 added: http://unrealpossibilities.blogspot.in/2015/07/unreal-engine-devlog-20-prototype-umg.html

I think I can implement what you asked for by tomorrow. It’s not a lot of work, but if you want to donate, here’s my paypal email: [EMAIL=“unrealpossibilities@outlook.com”]Email

Hey, the continue button feature is added. It loads the last played level and works even if you quit and reload the game. You can get the source right now at: https://github.com/Stormrage256/UMGMenuSystem

Documentation of changes will be updated in my blog soon.

Update 6 for Prototype UMG Menu system

This is a minor update that adds a ‘Continue Button’ feature to the Main Menu. The ‘Continue Button’ loads the last played level from it’s starting point and will be disabled when you first load the project. The level names data needs to be updated in the Game Instance blueprint for custom projects. If you try out any of those levels after that, the ‘Continue Button’ should be enabled when you return to the Main Menu next time. Documentation of changes available at: http://unrealpossibilities.blogspot.in/2015/07/unreal-engine-devlog-21-prototype-umg.html

Source code available at: https://github.com/Stormrage256/UMGMenuSystem

Current Version: 1.4.2
Optimized for Unreal Engine v4.7.6

Amazing act of kindness releasing this community asset, the save system seems to work, going to test it out on a packaged build, thank you.

Glad to be of help. If you notice any issues with the menu system, just post it up here and I’ll look into it. And thanks a lot for your generous payment. This is the first time that anyone has helped me out like this. :slight_smile:

If anyone’s interested, I’ve released my new FPS Tower Defense Toolkit on the Unreal Engine Marketplace. Feel free to check it out at: https://www.unrealengine.com/content/6f8c5ece7d39402b8b402119a9798eb6

More details are available at my blog and Youtube channel as well.

So this Tower Defense kit comes with towers that can target enemy AI and shoot them?

Does this project work in 4.7? That is the version I currently work in.

Hey Zatoi, yes the toolkit in it’s current state already contains three types of towers and three types of enemies, each with different behavior patterns. I’m working on the 4th tower for the 1st update, which should be submitted to Epic for review sometime next week. However I would like to point out that this is not a toolkit aimed directly at creating normal Tower Defense games. It’s primary purpose is to create Tower Defense games from a first person shooter perspective, kind of like the Sanctum series of games.

Even though majority of the development process was done in v4.7, it was released for v4.8. Unfortunately, when the toolkit is converted from v4.8 back to v4.7, it hides some of the blueprints in the editor even though the said blueprints are available in the actual content folder. So I would not recommend buying it if you don’t have plans to update to v4.8.

Update 7 for Prototype UMG Menu system

The Prototype UMG Menu System has been upgraded to run natively on Unreal Engine v4.9. Minor changes have been made in order to fix some of the issues related to the transition. Details for the same can be found within the blueprints by searching for the comments carrying the prefix ‘Version 1.4.3’.

Source code available at: https://github.com/Stormrage256/UMGMenuSystem

Current Version: 1.4.3
Optimized for Unreal Engine v4.9

any chance Optimizing this to 4.10 ? please :smiley:

You can expect an update to v4.10 sometime this week.

Would you also add other settings like VSync, ecc?

You can find some stuff here, there’s also the cpp and h files in the end you can give a look if you want, they are also well commented and they work with 4.10:

https://impetus-games.com/blog/Persistent-Graphics-Settings-in-UE4

I am glad you like our blog and this posting in particluar helps :slight_smile:

I think it’s very good.

I’m not the best with c++, actually started learning few days ago and I tried to add also audio settings to the same BlueprintInterface but didn’t really manage to implement audio based on this guide:

Fun fact: I know these two guys, it’s a small world …

Thanks for the link, Aquazi. Since I hadn’t worked on this project for quite some time, there are a few things that I would like to do differently compared to the existing workflow. So I’m thinking of first tidying up the project along with 4.10 testing to release a quick minor update. But once that’s done, I’d love to look into more advanced settings like what you’ve mentioned above.