I’ve been working on Networking / Multiplayer logic with Blueprint. I started to make a serie of tutorial videos about it.
The main purpose of the tutorial is to build a logic that allows 2 or more players to join a lobby and travel through different levels with each other.
That’s the first time I ever make a video like this. I’m French and my English is far from perfect, I make a lot of mistakes and I hope it won’t disturb you too much. I might not be the most cumfortable talker but I hope it will be a toughtful youtube playlist anyway. There are some microphone sounds popping from time to time, I’m trying to fix them asap.
I’m not a programmer. I have no programmer formation but my own through tutorials. I might not do things “the proper way”, but everything is running smoothly so far.
Any feedback appreciated, I’m wide open to criticism
Cheers & enjoy !
Video Sum Up
Part I - Introduction - Showing the goal of the tutorial serie
Part II - Setting Up Assets 1
Part III - Setting Up Assets 2 - Prepairing the assets we’re going to need with further detail about each of these assets
Part IV - Widget Menu - Obviously building the UMG Menu used to travel through levels and host / join game sessions
Part V - Create/Join Session - Actually coding the multiplayer logic that allows two or more players to join a game lobby
Part VI - Open Level & Server Travel - Coding the travelling logic that allows both client and servers to be teleported with each other through different levels
Part VII - Bonus Details - About Session Result properties, Multiplayer limits, Destroy Session and Packaged Build Test