Is there an update on how we can re-parent blueprints after migrating them between different projects ? Right now I get an error saying blueprint could not be loaded because parent is an invalid class. only difference between tow projects is that they have different names.
I noticed this thread here :Blueprint could not be loaded - Blueprint - Epic Developer Community Forums
above says that only way is to reparent each blueprint to something like actor before migrating them between projects. Is there an improvement in this yet as above threads is from on older version ?