Migrating from Beta to 4.0.1 load errors /script

Did you change the name of CatSniperCharacter class during the transition?

Can you verify that LaserAttractor is still present in exact spelling?

It looks like your blueprints cant find your base classes.

Every class is referred to as part of /Script/, that is normal and good

I’m migrating my project form beta, and just got through the compile errors, and made sure my content was transfered over. I’m getting several errors that precede with /script
What are these errors? I don’t have a folder named Script.

This all seems to have to do with Blueprint references.

2301-scripterror.jpg

edit: this fixed it.

I think the issue is, I named the project different. Looking at another thread I will try doing a name redirect.

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="/Script/OldGame",NewGameName="/Script/NewGame")
+ActiveGameNameRedirects=(OldGameName="OldGame",NewGameName="NewGame")