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Blueprint event on particle collision/hit/overlap with static mesh?
Development
Asset Creation
FX
Static-Mesh
,
UE4
,
Particles
,
Collision
,
question
,
Blueprint
,
unreal-engine
anonymous_user_76e49ea2
(anonymous_user_76e49ea2)
May 27, 2015, 4:00pm
1
Is there a way to fire an event to blueprint on particle collision/hit/overlap with static mesh?