Hello!
I’m having some weird black artifacts when rendering with Bloom. When the light hits this specific character downloaded from the marketplace, “Teuthisian”. The reflections cause large black boxes to flicker all around the image while rendering, the black boxes are still there on the rendered image but it’s more transparent.
I’m using the bloom method convolution, 0.3 intensity. Render with Lumen and ray tracing shadows.
It is related to the lighting since the black boxes’ position on the screen corresponds with the movement of the character.
This problem goes away 99% when I remove Bloom. (still some tiny black boxes, not visible in the final render, only in render preview)
Have anyone run into this problem before?