Blocky shadows

How may I get rid of these blocky shadows?

All lights are Movable
Geometry is high rez and set to Movable
Image is 7680 x 4320
Anti Aliasing is set to 64

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Shadowmapping. You can try switching to Virtual Shadowmaps but if you want pixel perfect shadowing you can use raytraced shadows (has some issues with nanite, just a warning)

Hello, I thought raytraced shadows were actives when the lights are set to movable? How can I verify the raytraced shadows are turned on?
image

In project settings you can enable raytraced shadow as the default shadowing for all lights, otherwise you can enable it per light in the light properties. When it is set to “Use Project Setting” it will use whatever the default is set to in your project settings

Would this be the setting to turn on?
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yes…

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Thank you, this worked

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