Generating locations stays at 0 for over an hour (3 attempts / different PCs) when starting memory calculation.
I know certain blueprints/props have caused this in the past any BP’s/Props that we know of at the moment that would be causing this?
Generating locations stays at 0 for over an hour (3 attempts / different PCs) when starting memory calculation.
I know certain blueprints/props have caused this in the past any BP’s/Props that we know of at the moment that would be causing this?
@Jeremy_Choud Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!For more information, such as how to get the reference ID, please check out the article here: https://create.fortnite.com/news/using-the-creative-and-uefn-bug-reporting-form
Im dealing with the same issue, except it goes up to 55%, then goes extremly slow. Did you find a fix?
nope, stuck from updating my map until they hopefully fix it. it hasn’t been acknowledged though so who know when.
Yeah this is completly rediculus. I just released a map this morning, and cant even get it to publish. Did you happen to also convert your map from 1.0, to UEFN?
@Jeremy_Choud are you still having this issue? I know @Mickado was able to work around their issue by removing some creature spawners IIRC.
Yeah we’re still having the issue, We don’t use creature spawners in ogbr
Hey do you happen to have tons of creature or wildlife spawners in your map?
no but I fixed it by disabling streaming.
disabling streaming is not a fix. streaming is necessary.
If you’re still having this issue, could you please start a new thread? Thank you!