this is perfect this would reduce like 5 long steps from the workflow
Good news.
As an architectural visualizer Important Connection that i wish between Unreal and blender is how to use blender object (mesh) directly by unreal engine, and when i update the object in blender it also update in unreal engine.
Hello! Guys, where to find this pipeline? I don’t have it in a blender
I think it was just a demo, it’s not available yet
Hi, IMO some are not so important like
- principled bsdf since they will need to rewrite what’s in the Blender Node
- why? PRINCIPLED + NATIVE SHADER?
- there is a way of how to export quixel from unreal try to do it. just try.
other.
- object origin + world origin is already in the video have you watch the whole live stream? if not? try again to watch and if you don’t understand it’s content they provided a document on it.
IMPORTANT
4) I highly agree with this since assigning bone and retargeting from UE is kind of pain and they said they have a plan for this too so will be waiting on it.
the rest is so great that they really implement a livelink.
will be waiting on the RIGIFY thank you Kaye!
when it will be able for download ??? also can this addon send textures ( diffuse, normal and roughness ) ???
can’t wait to get my hands on this!
One thing that would make my life sooo much easier: please fix the problem, that rigs are scaled by 100 internally in UE4 when exporting from blender.
They work fine, until you need to use physics assets, which suddenly behave as if they are 100 times bigger
Don’t keep this addon hidden for the next year. Open source it and take community contributions. We already have some fantastically skilled people working on this now; surely things would progress faster.
Well done putting this together. The plug-in is freaking awesome and will reduce time for content creators whether an indie artist or using in a large studio
Hi,
When is the expected release ? I couldn’t find it in the “Addon” section in Blender 2.82 .
Is it out yet ?
Great initiative by epic !
Thanks
@devDoer We’re expecting to release the tools this year, but have not announced a date yet. Stay tuned and we’ll make sure to let you know!
Howdy Team Epic
Could you please keep this post up to date with links to the new videos and plugin (when it is available)?
Thanks!
That’s the plan!
Any news on when will this magnificent implementation will be available?
Any news/update on this? I can’t wait
cant waitttt
I’m guessing this still hasn’t been released since I can’t find it in Blender’s Addons?
Could you release a version of a simple feature first?
just need to include automatic conversion of Material from Blender to Unreal, which may be the most important feature, it’s just too painful not to have it
Any update on this?
Late summer: