Blender to UE4 importing issues.

Importing an fbx model from blender is not taking unreal light settings and the objects are coming dark :

and the objects are neither taking materials properly :

Could you check if the DirectionalLight is static? Setting it to movable should solve your problem. Alternatively you can just set your mesh to movable.

If you want to keep everything as static, you will have to bake lights.

If the issue persists, it would be good if you shared the lightmap of the asset

Cheers,
David

Hi!

Most of the times when you get a fully black object after building lights:

  1. the object doesn’t have a lightmap uv = can’t get lighting information
  2. maybe there are more than 1 uv and not the proper channel is set as the lightmap one

Highly possible that your material uv is also bad and that’s why you get wrong looking material too…

How do I do so ???

Please tell me the steps to do so…

The dark areas are not taking textures properly as well, it’s displaying flat colors while applying textures or materials to them…