I would like to blend between two materials using code. How would I approach this? Thanks in advance
If you make your existing materials as material functions, then you can easily pipe them through the above methods
Hey BPANDREW,
thanks for your answer! I’m still a little new to the engine and not sure if your approach would work for what I want to do, so maybe I’ll explain a little more detailed:
I have a couple of actors. When they are clicked, another object’s material is changed to a material which is specified in the clicked actor. This transition should be blended!
I’m not sure if I can achieve this by using material functions, because I get the materials directly from the actors.
In case this works using existing materials, could you give me a more detailed explanation to this?
this may set you in the right direction
I checked out the material instances and got the blending thing working that is suggested in the link. InterpolateMaterialInstanceParameters does not seem to blend textures though I can’t quite believe there is no other solution to this?