Hello all. My character doesn’t have a walking animation in relaxed mode. I want to play a relaxed mode animation when i idle. I also want him to move in relaxed mode when running. How can I combine the running and relaxed mode animations? i want that aim pose only if i use right click. i will do it later. thank you for helps.
Best solution would be to make an aim offset anim so it will use the built-in engine additive animation magic.But to quickly just blend in the aim pose from the idle, you could cache the state machine and montage pose, then use a layered blend per bone to stack the aim animation on top.
Or, err, if you don’t have a relaxed walk, you could use the regular idle for the false pose and the aim idle for true.
When you make the upper body cache, you need to feed it an aim animation like I did in screenshot above with a bool blend using a var that’s set when pressing aim button. If that shouldmove bool blend isn’t firing, doublecheck that the event graph is setting it properly.
thank you.








