Hello all. My character doesn’t have a walking animation in relaxed mode. I want to play a relaxed mode animation when i idle. I also want him to move in relaxed mode when running. How can I combine the running and relaxed mode animations? i want that aim pose only if i use right click. i will do it later. thank you for helps.
Best solution would be to make an aim offset anim so it will use the built-in engine additive animation magic.But to quickly just blend in the aim pose from the idle, you could cache the state machine and montage pose, then use a layered blend per bone to stack the aim animation on top.
Or, err, if you don’t have a relaxed walk, you could use the regular idle for the false pose and the aim idle for true.
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its wrong?
it work like this now. but i play montage in my character. i dont want like this. if i moving it should play automatically. thats why i use should move boolean but it doesnt work.
it work like this now. but i play montage in my character. i dont want like this. if i moving it should play automatically. thats why i use should move boolean but it doesnt work.
When you make the upper body cache, you need to feed it an aim animation like I did in screenshot above with a bool blend using a var that’s set when pressing aim button. If that shouldmove bool blend isn’t firing, doublecheck that the event graph is setting it properly.
thank you.