Blade Ball Fortnite was inspired by a Roblox game with the same name (which, in turn, drew inspiration from an Overwatch 2 game mode) and was created as a 1-week project. (Code for anyone who wants to have fun: 1443-4058-4106)
The concept is pretty simple: Avoid the ball to survive and pickaxe it to deflect it towards another player. The last one standing wins. While the game itself is straightforward, its creation presented significant challenges.
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The first lesson we learned from previous projects was to create our own custom rounds. Using Fortnite’s built-in round system resulted in slower gameplay due to the loading times between rounds. After implementing our own custom rounds (with no spectating/loading times), we noticed a significant increase in playtime for our maps.
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Now, onto programming: Setting a player as the ball’s target and changing the target when receiving damage was the easier part. The complications arose in addressing issues such as:
- What happens when a player quits in the middle of the game?
- What if the player who is the target dies while outside the arena?
- How can we make only the targeted player see the ball as red?
- How do we ensure super-fast ball transitions if the pickaxe has such a slow animation?
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Addressing these issues proved challenging. To make a specific player see something different from others, we considered changing their class. However, the class selector device, even when set to 0.0 seconds for class changes, still took up to 1-2 seconds. To work around this, we assigned each player to a unique class (limiting the game to 16 players but it’s working for us). As for the pickaxe problem, we provided each player with a signal remote device to block the ball, reducing our reliance on pickaxe mechanics.
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There were other struggles along the way, but after 1-2 full weeks, we had the game ready. Now, we needed to promote it. We posted trailers about the map on Twitter, TikTok, and Instagram, which generated some interest. However, the map truly skyrocketed when a NickEh30 (Fortnite youtuber/streamer) posted a TikTok playing the map, getting over 3 million views in 24 hours (he wasn’t contacted/paid by us, probably someone sent him the code and he liked the map)
As for the next steps, we’re evaluating how the game will perform. How long can it maintain 1,000+ concurrent users (CCU)? Should we focus on improving the game further, intensify our marketing efforts, or shift our attention to other projects? The challenge with mini-game maps is maintaining playtime above 40 minutes, considering the abundance of tycoon games in the Discover section. Is it more beneficial to create a game with excellent replayability but shorter playtime, or a game with extended playtime that players will enter only once? Time will tell