Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Summary
If activating a Movement Modulator Device from verse to a not active fort_character, it breakes all other devices for all the players (Only verse code keeps running)
Steps to Reproduce
1- Load a Movement Modulator into verse device
2- Eliminate a player
3- Activate the modulator for the eliminated player (May need to wait few ms)
Expected Result
When activating a device action for an inactive fort_character, just don’t do anything. (Check IsActive in the device itself)
Observed Result
If checking fort_character.IsActive before activating the modulator it solves the problem
Platform(s)
All