As I said in the title, I have a custom water body in my level, which do the waves well, but when the waves are created some black squares appears arround the zone, this only happens when reflections are active with lumen hit lightning for reflections, with surface cache it doesn’t do the error, but decrease the quality.
My partner has a similar error, with the same material and water mesh, even the same level, he has no black squares but insted have really shiny reflections which makes impossible to see anything
The error isn’t of the material, because even with the same material the error persists. What I figured out is that the problem is with the water body custom, because the exact same scene is duplicated but using a lake body insted and there’s no error.
That’s with water body custom
And that’s with water lake body
I need the custom, not the lake, because I want to use it in flooded sites, as the sewers or as a pool.
Please I really ran out of ideas (also using ray tracing for reflections is not an option it does work but the point is to use lumen)