I’ve been trying to figure out how to soften the shadows on my character and world. I’ve scowered the internet, UE4 manual, and even answer hub with no solution. The game is a 3rd person game with with outdoor environments and dynamic lighting is a requirement. I’ve tried various settings on the directional light, tried adding a Sky Light, but nothing I have done seems to fix the pitch black shadows showing up. I’ve even thought maybe it was something on the material and removed the material with no success.
Below is a screen capture.
Within UDK I could create and setup a DynamicLightingEnvironmentComponent that worked it’s magic but I’m at a loss as to how to do it in UE4…
Any point in the right direction will be greatly appreciated. Thanks!