I am playing around with importing height maps. I am sure I am no doing it right yet but one of the most obvious problems I seem to have is that there are obviously wrong shadows along the seems of my landscapes.
After I hit “build” it builds the lighting and then the black shadows appear near the borders.
I have added ImportanceVolumes for each of my tiles (there was an error at first which is fixed now).
Am I missing something else ?
all I do is create a new map , import two heightmaps (following the documentation rules regarding landscape sizes i.e. 1009x1009)
then I align them and rebuild lights.
on both landscapes I set the static light resolution from 1.0 to 4.0 (as suggested in some other forum threads)
It seems to be the lightmap resolution still not high enough, comparing the screenshots in your first and second posts. Instead of using separate 1k landscapes i’d go for a single 2k one though.
Edit: Btw, try a single lightmass importance volume covering both landscape then build the lights again and see if it helps.
I have put an importance volume around the two terrains, didn’t really change much.
I have now put the static resolution from 4.0 to 10.0 not sure how long it will take to build.
the reason why I use smaller terrains is just because its a test right now - eventually I want to setup a streamed terrain made of several chunks of landscapes.
Oh oh that would be a problem though because my terrains are created in Wold machine.
That would mean I need to go through all my terrains and manually fix them… ouch!
I’m sorry I tried to do what you said here but like that the terrain vertices don’t match/coincide anymore at all.
If I just smooth one side of the terrain (even if I make them overlap - which sounds like a strange idea) then if I look at the terrain from the opposite side of the seam I see a gap between the two terrains - surely that can’t be right. I am probably not doing exactly what you are doing. Could you describe a bit in more detail what you did ?