Black shadows along landscape seems

wow, I didn’t expect you to do the effort of making a video about it. Thanks man.

While this is a viable solution if I just wanted to “merge” two terrains together, I think it is not an entirely viable solution if you have a tiled terrain that you want to import from World Machine.

But thanks it gives me a possible solution.

I will keep investigating and if worse comes to worse I will have to offset my terrains to overlap like yours and do the manual fixup.

If I ever find a solution I will make sure to post it here.

If anyone is having the same problem in Unreal Engine 5, you need to disable Cast Shadow from the Details panel → Lighting section after selecting the Landscape.