Black Height Fog - real world light values

Hi guys,

I switched to the 4.23 version now, because finally the exposure got ‘fixed’ and I can use real world lux units.
That said, I used the sunny 16 rule and set the directional light to 140000 lux. This works pretty good and it looks like it should be.

…but now I encountered a problem. The height fog is black.
Well, I thought this could be a general bug, but when I go back to ‘normal’ values like 10 lux and normal exposure values, the fog is blue as usual.

So what’s the problem here?

Thanks in advance for your help :slight_smile:

BUMP

The atmospheric fog does have his problems, too … but after bumping up values to around 1000 and a multiplier of 1000 I get good results. This is somehow logical, because the lighting now is also pumped up the way higher values, but the problems with the heightfog still remains.

Hopefully they’ll fix this with 4.24 - Trello