Black body colortemperature for light entities

Because UE4 seems to be very suited to do Archviz with i was wondering if it would be possible to implement a “color temperature” option as the alternative to selecting a lights RGB colors. Usually many commercial lights have known color temperatures, it would be very practical to just enter those values into the light entities.

Currently i already made a complex converter that uses way to many blueprintnodes. Also i discovered the “Blackbody” node that is only available to the material network that does a similar thing. Having this feature in the engine would be greatly appreciated my a lot of people i think.

You should get this listed in the roadmap on trello.