this happens on my end too. landscapes are rendered a lil different. they use heightfields and adaptive tesselation (you can observe that in the wireframe view). this artefact in particular looks like the tesselator having a lil hickup or slow start.
It is still the shadow terminator problem regardless. The landscape rendering pipeline does not change the fact that the smooth shaded normals will not perfectly align with the shadow depths.
It is normal for the shadow terminator problem to be inconsistent based on position, if the mesh has LoDs or tesselation. This is the problem. Bias your shadows properly, or smooth the landscape out, or increase its poly count.