Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
I have 16 billboard devices in a central hub area. Some of these billboards are static text. Some of them are dynamically updated via verse. These billboards have previously been working properly for weeks in my project with no property changes. On 8/5/2024 these billboards began rendering text improperly during the game. Upon starting the game, some (sometimes all) of the billboards are not showing their text. This occurs on both the static and dynamic text variants. On some game starts, all of the billboards will be displaying correctly, but then they disappear throughout the game. On the billboards with background visible, the background is still always visible when the text does not properly appear (this tells me the device is still present). Whenever I select âEnd Gameâ, I can see all of the billboardâs text âpop inâ momentarily at the last moment when the game changes state. I have tried dropping in new billboard devices and left all settings at default with some static text. These new billboards exhibit the same behavior of not rendering at times. This behavior also persisted when publishing to a private island code and playing on XBox.
Steps to Reproduce
Place billboard devices with default settings and static text
Expected Result
Text consistently renders each time the game is started.
Observed Result
Sometimes when starting the game, the text does not render
Platform(s)
PC, XBox
Island Code
0053-2693-8448
Additional Notes
I believe I have come up with a workaround. I tagged all billboard_devices and then in verse I get a reference to each device and call a âHideText()â followed by a âShowText()â 0.2 seconds later. This appears to be working so far in keeping the text appearing throughout the game session.