Just did a test upgrade from 4.9 to 4.11p5.
In 4.9, within my custom PlayerCameraManager, I had set bFollowHmdOrientation = true. On upgrading, the compiler puked since it is apparently no longer a variable.
The release notes for 4.11 do not mention it being removed. Was it removed intentionally? Will it be back? My code misses it dearly.
I went ahead and double checked this in 4.11 and noticed that you are correct in that this option has been removed from the camera manager. However, could you try using the option “Enable Player Camera Manager Follow Hmd” node and let me know if this works for you?
Thanks for the quick response.
I am using C++, and there is no EnablePlayerCameraManagerFollowHmd in PlayerCameraManager. I did find a function with that name in the IOculusLibraryPlugin, but its docs (https://docs.unrealengine.com/latest/INT/API/Plugins/OculusLibrary/IOculusLibraryPlugin/EnablePlayerCameraManagerFollowH-/index.html) say it is dependent on bFollowHmdOrientation being set to true in PlayerCameraManager.
I haven’t been following changes much recently, but I thought Oculus Rift support was beyond the plugin stage?
I just tried setting “Enable Player Camera Manager Follow Hmd” in the level blueprint on BeginPlay, but it didn’t help with the issues I am seeing. I don’t know whether that is because that setting is dependent on bFollowHmdOrientation as specified in the docs or because the issues are due to something else in 4.11p5.
I went ahead and wrote up a report (UE-27134) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. I do not have a workaround at this time. Thank you for your time and information.
Make it a great day
I have an update on this. After further consideration it appears that this is by design. I have provided a link to the upgrade notes. I hope that this information helps.
Make it a great day