Hey there! I have a High Res image that I would like to have in background of my scene that works a bit like physical sun and sky, How can I make this happen in UE4?
I believe you’re talking about a skybox. Try this question to see if it fits.
I am indeed talking about a Skybox, thanks for that. Though I am inspecting elements of premade one in example map but I don’t really understand setup - like where do you change which image is displayed? dropdown on Defaults tab inside Blueprint does not allow my to change to my material with my image.
Hey ,
If you’re looking for Material used in BP_Sky_Sphere, you can find it in Components tab. Click Sky Sphere Mesh component, then in Details tab you’ll see what Static Mesh was used. Double click that to open it in Mesh editor. In there, you can see what Material was used in Details panel. Double click that one to open it in Material editor.
Material used in BP_Sky_Sphere is complex for a number of reasons, but you can see textures used for Clouds in Graph. If you’re looking for a simpler setup with a single image, it would be easier to follow instructions and information linked above in Ralph’s answer.
Best,
Now I know how to make a Skybox, but how can i get my own HDRI as Background???