Best setup for archiviz decoration in runtime?

Hey , thanks for the answer. I did what you told and I got a good looking shadow on my movable actors, using a stationary directional light with some teaks for the ray cast and a movable skylight (build on preview). I just have a couple of questions if that’s ok:

1 - Is there a way to increase the brightness of the directional light for the solar ray without increasing the brightness of the scene?

2 - Is there a way to cast a stronger shadow (for example, on the right chair a darker shadow from the chair blending with the shadow on the floor)?

3 - I build the light with the left chair on the scene, and on run-time I spawned the right chair. Both movable and same material, but slightly different. Is it possible to achieve a lightning that won’t differentiate the actors that much?

Thanks again for the help. =)