Best method for swapping geometry

Im trying to prototype a vive based vehicle configurator such that I can swap one set of wheels with another.
I baked lighting to get framerate up but I dont know how to get baked light on the alternate wheels that swap in. It looked like they were either unlit or being occluded by the first set of wheels. I looked around for answers but couldn’t find anything. Maybe I should light the other set dynamically? Streaming levels seems a bit over the top just for 1 change.

Would appreciate any advice for doing this (I am a very naiive user of unreal BTW)