Hello everyone!
I am using UE 4.26.2
My Tasks are written in C++ while Behavior Tree is in Blueprints. Tasks (those which are written in C++) are not showing (i.e when a drag a wire to place a node, C++ written tasks are doesn’t show up).
Also a weird thing happens, When I make C++ Tasks “BlueprintType”, after compile they suddenly show up but when i restart editor the tasks disappear with error occurs:
Then i again remove “BlueprintType” from tasks they again show up but on restating editor same problem occurs then i have to put back “BlueprintType” and so on.
Also when tasks appear in tree no matter what ever i change in code the working remain from 1st compile so i need to restart editor put or remove “BlueprintType” to see next compile results.
Kindly help me out.