Behavior Tree Move To Player is not working

Hi Community,

I am trying to get my Enemy pawn to move to the player pawn. When the Blackboard value is set for the pawn, the enemy always faces the pawn, however it doesn’t move towards the target pawn. I have ensured the nav mesh is set up properly as well. Is there anything I am missing?

Does anyone have any ideas on this. I made my own move to task, but it still doesn’t work. The results of the MoveTo method was successful. I am not sure how else to debug this.

I believe I have found the Issue. After hours of digging around I found that my BeginPlay() method was not calling its Super on the parent class