Behavior tree is not working properly

Hi, I’m working on my first game and am having trouble with the behavior tree. The game has the player spaceship and an AI spaceship that it has to destroy. The AI should shoot and follow the player. Previously, it did these things, but after working on it one day, it stopped following the player. The shooting works fine, as this is not part of the behavior tree. But the enemy ship will not follow the player. The behavior tree IS running, I tested this with some print commands, but it is not executing the move part. Anyone have any ideas? Thanks.

We could use some screenshots of your BT. Also, have you tried running vislog? It will contain debugging information that can help you or us figure out what’s wrong.


Attached are screenshots of the behavior tree and the blueprints that go with it. Also there is one of the vislog.