Working on the lanterns, temples and walls as we speak I have been looking at one of the Overwatch maps. They have a lovely art style and some great assets!
The chicken item. Its an item blocker that you can put on opponents in the lead. It stops them from picking up items. When they use the item, the chickens will make Bwark noise
Had a little bit of free time on a train a few days ago so I did this, not sure if it will make it into the game or not. The style doesnāt quite match up and the bark is different.
Finally I created tiling stone floor sculpt that will be going into the ruins level!
I am no longer solo, I have another team mate who is working part time and have hired an musician to do SFX and soundtrack :D. The game is still developed using entirely blueprint. Havenāt written a line of code and my aim is to maintain that.
Sorry I havenāt posted in a while, not much that I can really show at the moment. I am working on fixing up the AI and implementing the remaining weapons! Hopefully I will be able to show them all working soon. In the mean time have a button! More news soon!
I have decided to go ahead with early access,so I have been busy prepping Bears Canāt Drift!?. I used this tool which made things sooo much easier and I highly recommend it.
https://.unrealengine.com/showā¦-Setup-Utility
Also Iām going to be showing Bears Canāt Drift!? at Develop! in Brighton, UK. Iām going to be there Wednesday and Thursday this week so come and try out the game!
Dammit, pipped at the last hurdle Canāt remove players in Shipped build because I am using console commands!!! I am assuming it would not be the best idea to release a development build of the game