The above image pretty much explains it. Beams Particles have the option in-editor to set their target or source location to an actual emitter, but it doesn’t work. I decided to try and look at the code to see if I could figure out what I’m supposed to do to set it up, instead I’m met by this switch statement with a ‘todo’ list.
Any chance this can be finished up? I can alter this and submit to master branch but with the big focus on Niagara now I doubt this will ever be fixed.
File in question is ParticleBeamModules.cpp