I need some help with setting up my source and target points of a beam on my character. I set up my beam particle emitter from the following url: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums . However, from what I’ve seen mostly, setting the target and source location are all in blueprints and when attempting to duplicate them in C++ my emitter is not changing at all and staying the same distance that it was created in.
I may be missing a small variable change on the emitter it self or one of the parameters in spawning the emitter or a function to call at the end of updating the source/target.
I figured out the issue was that on the Source/Target variables on the emitter it self it, the method needs to be “User Set” and not actor, as that is what I had them set to originally based on the tutorial that focuses on creating the emitter.