Hey there you guys!
If you look at the pictures in the attachments the lighting is not the same. Basically the screenshot of the editor is what I want and have made and when I play the game the result is what you see in the game screenshot. They are not the same and I have built lighting. As you may have noticed the horizon is different in game and there are no stars as there are in the editor. Does anyone know how to fix this so I can get my horizon to properly go dark with the stars out as in my editor? Thanks to all for viewing! =)
I’m thinking the issue is your post process volume.
disable the auto exposure - that may be enough.
just a guess though.
Hi MostHost LA! Thanks for the speedy response. So I tried deleting the post process volume and it changed my lighting a little bit in the editor but not in the game. I still have the same problem. If you look at the screenshots accompanying this post you’ll see what I mean. I think it has something to do with the atmospheric for or sky sphere. I could be wrong but maybe I have set something terribly wrong or something. Please see screenshots for problem and settings for atmospheric fog and sky sphere. Thanks for helping bro, I really do appreciate it as this now has me a bit confused! =)
I now know what the problem is! The skysphere won’t show up. I’ve tried lowering and increasing “Set Distance Threshold” but that has no effect. Does anyone know why my sky sphere won’t show up? I would really appreciate any help with this as my level’s lighting looks like complete and utter dogsh!t.
Basically I deleted all my lights and started again and I still have the same problem! I think I need to set them up so they all work with each other. You know, the Light Source, sky sphere and fog. Does anyone know how to do this or am I wasting my time here???