I am looking to create a basic flickering light (for reference it’s a gas lantern).
The options I can see are to create either a Niagara system, or to use a timeline node and alter the intesity of a light source.
Which would be the better method in terms of resource and performance?
Thanks in advance
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If it’s just a flickering light, you don’t need Niagara.
You can put a light in a blueprint, and control the intensity from there. You can setup a timer on begin play, and change the intensity every .25 seconds, or so…
Thanks, I knew it wasn’t a necessity for something easy like this but wanted to check what was the correct approach before I spend alot of time building something.
No worries. See how it looks.
Only two reasons you might use Niagara
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So the light source itself looks like a flame, also not a very heavy effect ( unless you overdo it ).
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So the light coming from the source looks more like gas light. You have to specifically do this ( in the emitter ), and it can be quite a costly effect.
PS: You might also try it with two flickering lights, a good compromise. Different radius and slightly different colors. Different timings etc.