Using UEFN.
When you add two or more spawn pads, and add a barrier around each one (a typical configuration in a box fight), the player is spawned at the sky, instead of the spawn pad.
All settings are correct, and the player is always spawned on the sky. If you remove the barrier, or just move them out of the spawn pads, the player is spawned at the spawn pads.
The expected behavior is that I can add a barrier around a spawn pad to prevent player from moving at the game start, without preventing the player from spawn at the spawn pad.
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For more information, such as how to get the reference ID, please check out the article here: https://create.fortnite.com/news/using-the-creative-and-uefn-bug-reporting-form