so when I playtest my game in an uefn session , I can see the barrier 90% of the time but in Private island Code , its not there 100% of the time. Tried multiple times and methods but the result is the same. So im guessing its a bug on Fortnite’s Hand. Barriers at a small scale works perfectly fine. only the big ones.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Put a Barrier Device at a big scale → Depth : 14 , Width : 55 , Height : 90. Those are my scale that doesnt work. Enabled on Phase : Gameplay Only, Hollow Box. Then put a player spawner outside of it. Then put a mutator zone next thew player spawner device which will be connected to a teleporter device that is INSIDE of the barrier device.
Expected Result
See the Barrier when getting teleported inside of it.
Observed Result
when you will be teleported, you will not see the barrier if you are in a private island code. and see it 2 times out of 3 in an uefn session
Hi @GoatedTibo ,
It seems the issue is due to a limitation or bug in how UEFN renders barriers when they are scaled to a very large size. Several users have reported that when using dimensions like 100×100×100, the devices simply don’t render properly in published islands, even though they appear correctly in the editor. It’s an inconsistent behavior that has been observed across recent versions, so it looks like a known issue.
There are a few posts mentioning the same thing:
In the meantime, there doesn’t seem to be a definitive solution if you want to keep that size.
Hope it Helps!