Important question. Is your roof a static mesh? Or did you drag in a plane/cube and morph it to the shape you want? Because you have to convert to static mesh to get any real light interaction.
You should show your outliner as well. We’ll need to see your settings for most things. However, Im suspecting your skylight is still lighting everything. Try disabling that (uncheck visible) and then bake. Also, like Mind-Brain said check to make sure ALL geo is static AND make sure your roof is two sided. We cant see the geo so its hard to figure out whats wrong.
So I had everything set to static already. I am using Directional Light,Sky Light and Sky atmosphere all set to static. I increased the Indirect lighting intensity and Intensity of the Directional Light, rest is default.
I changed up the scene a bit, with a window in the wall.
Also for the Wall it says I have Lightmap UVs 50 %overlapping, even tho I build the Lightmaps from the General Settings, it’s also showing up in UV Channel 1.
Do your lightmaps outside on Unreal, youll get better results. The in engine feature is a last resort. Also your padding is no good. You need more space between the islands.
Í don’t want to use Lumen, sure it looks good and is easy to use, but why would I literally use 4-5ms of Performance just for lighting when I can literally just bake it.