Baking in UE5?

When using UE5 with Lumen for runtime, it seems… that we can also use just dynamic light sources.

However… I haven’t seen any documentation or recommendation from Epic if you still want to use static lights and baking? Also the preferred method of GPU Lightmass baking vs. Lightmaps.

Or… if this is with Lumen 100% gone.

Thanks for every single input, all your thoughts hints and tips,
appreciate it!

Baking still exists, works exactly the same way, and is the best option for high framerates/low specs.

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love it. I guess that explains it all. Thank you Zac, appreciate your comment!