Baked lighting not working on Foliage LODs with Lightmass 4.14

Thanks for the reply, .

This wasn’t a problem in 4.13 though…

What is the recommended solution? Not using the foliage tool, and converting all foliage assets to static placed meshes? We are actually doing a forest map, so the foliage tool is almost essential for us.

Do foliage meshes have a more optimized rendering path, or is the foliage tool strictly for convenience of populating a level with assets?

Thanks very much,