Baked lighting not working in UE5

I noticed that there is no bounced lighting in my scene with UE5 right after disabling lumen and doing a normal bake. I can see lightmaps being generated in the world settings tab but all objects stay the same as if I was using force no precomputed lighting.

Is static lighting deprecated in UE5 or it’s some sort of bug?

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I have the same issue. Were you able to find a solution?

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