Hello
I recently moved to ue5 where i was working on a large world with world composition, and there i would load the level in which i wanted to bake the light, bake it, then unload the level and load the next one, one by one.
But now with world partition this doesnt work because its 1 big level, and the size of the lightmap file would be too large and require too much VRAM. So how do i use baked light with world partition?
Hello!
I have been looking for information about it and you are not the only person with the same doubt. But no matter how hard I search, they all seem to come to the same conclusion, and that is that World Partition is not compatible with Baked Lightning.
Although Miyoco, a user, says that you can use OFPA with World Partition.
I leave you the link about the OFPA documentation:
I hope this will help you.
Hello
Thanks for reply, sorry i dont follow, how does OFPA help with baking the lightmaps?
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So, is there any news now ?
I failed to find anything and sticking with world composition for now… please let me know if you found a solution.