Hi, I’m trying to bake light on a game object that changes its scale over time by using timeline. At the start of the game, the game object looks just fine, but it turns dark after the scaling function is called. Are there any ways to bake in more lights?
So this mesh used as mesh component in some blueprint actor?
Did you used Lit As If Static option fir it?
Lighting as if static is used. The platform has a blueprint but no function implemented.
The scaling function is done in the level blueprint. The light source and the platform are set to static. The characters must be able to step on the platform so it can’t be set to movable.
you cannot bake lights on moving objects. i’m kind of surprised it lets you scale an object flagged as static in the first place but apparently it does. set your object as moveable.