Can’t really tell what I’m looking at since you’re zoomed in so far. Just remember though, with Stationary lights the direct shadows are real-time shadow maps, so lightmap settings will have no effect on those shadows, only the indirect lighting is baked when using Stationary lights.
Stationary meshes don’t use any baked lighting but compared to movable meshes a stationary mesh can use cached shadow maps if they are lit by a light that isn’t moving at the time.