I’ve got a question:
Why are the shadows look so bad even though i have set light quality to ‘production’ and surrounded the whole scene with a light mass importance volume?
note: especially shadows on edges look not quit good…
just look at the picture I have included and please help me!
Select the roof, if it a bps brush go to the details panel and decrease the light map resolution to like 2. Lower is better. If it’s a static mesh, select it and bring up the editor for the mesh, increase resolution to higher value.
Set the lights to dynamic rather than static.
worked just fine! thank you sir you saved the day!
I am no savior I am a messenger of UE4