RH485
(RH485)
August 29, 2023, 4:47pm
1
I imported two 1009*1009 landscapes from the heightmap png, for the optimization, I transformed the landscape to nanite mesh. Then the level crashed, and the level crashed every time I opened it.
I looked it up in the dev community that, the following situation was solved by deleting the wrong static mesh. However in my case, my “Bad Mesh” is the landscape mesh, I don’t know how to remove the landscape mesh if I can not open the level, and I do not know whether this way is suitable for my issue.
Hey all. I fixed up redirectors after moving something and the program crashed. There seems to be a specific static mesh giving me issues but I’m not quite sure what to do with it. Editor crashes before project starts up.
Assertion failed: Owner->IsMeshDescriptionValid(0) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 3048] Bad MeshDescription on /Game/StaticMeshes/Rings15ilm.Rings15ilm
UnrealEditor_Engine
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UnrealE…
Just hope I can open the level again.
Frequency: Every time
Version:5.2.1
Crash report:
LoginId:74de15ce40028b5067b0d489446c53bf
EpicAccountId:
Assertion failed: Owner->IsMeshDescriptionValid(0) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 3048] Bad MeshDescription on /Game/Maps/CrystalCity.LandscapeNaniteMesh
UnrealEditor_Engine
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UnrealEditor_Engine
UnrealEditor_Core
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kernel32
ntdll
Hi , I am facing the same problem. Did you find any solution for this?
RH485
(RH485)
August 31, 2023, 3:22am
3
Hello, the issue hasn’t been resolved yet.
Bnerd
(Bnerd)
November 4, 2023, 3:38am
4
November and still an issue in the latest release.
emfvfx
(emfvfx)
April 16, 2024, 3:25pm
5
in 5.3, after importing USD, then reopening scene, UE is crashing every time with same problem.
USD, not efficient yet ?
UE 5.4.2 Same issue.
Open USD in USD Stage Editor
Import geometry with
USD Stage Editor / Actions > Import
All good, Actors in outliner connected to imported SM’s in project Contents
Save project and quit UE.
Re-open,
Crash ‘Bad MeshDescription’
I’ve deleted the offending SM. Try re re-open project again but get the error on a different SM.
hydeman
(hydeman)
July 9, 2024, 11:13pm
7
Same here , crash and impossible de re open the scene , each time after importing some usd asset
skecisai
(skecisai)
September 25, 2024, 7:41am
8
I digged out the probable solution:
read the usd cache to get staticmesh and build the staticmesh using StaticMesh::Build
then import the usd
the bad description problem disappeared