I imported two 1009*1009 landscapes from the heightmap png, for the optimization, I transformed the landscape to nanite mesh. Then the level crashed, and the level crashed every time I opened it.
I looked it up in the dev community that, the following situation was solved by deleting the wrong static mesh. However in my case, my “Bad Mesh” is the landscape mesh, I don’t know how to remove the landscape mesh if I can not open the level, and I do not know whether this way is suitable for my issue.
Just hope I can open the level again.
Frequency: Every time
Version:5.2.1
Crash report:
LoginId:74de15ce40028b5067b0d489446c53bf
EpicAccountId:
Assertion failed: Owner->IsMeshDescriptionValid(0) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 3048] Bad MeshDescription on /Game/Maps/CrystalCity.LandscapeNaniteMesh
UnrealEditor_Engine
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UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
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UnrealEditor_Core
UnrealEditor_Core
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kernel32
ntdll