Bad Lighting

I have got a trouble with lighting. There are some strange lights in my completely closed chamber.

Is this because of my weak graphics card?

No, it’s not GFX related. Where is the light source located?

Outside this chamber, behind the door.

Try changing the light to moveable and see if that changes the bleeding through. Also could you click on your light source asset and post a picture of the settings you are using? Let me know if the first step helps the issue you are having.

Thanks,
Andrew

Hello, xXTrollBrosXx,

A couple of things you can try to get rid of the bleeding of the light. Firstly make sure if you are using a hollow BSP brush that the thickness of the walls are wide enough to keep out the light. If the object is an imported mesh be sure it has appropriate LightMap’s so that the object accepts or rejects light in the correct areas. Let me know if either of these suggestions fix the visual issue you are having.

Documentation on LightMaps: http://worldofleveldesign.com/categories/cat_udk.php#lightmapping

Thanks,