Very new to unreal in general, and i was just wondering if anyone had any solutions for why the lighting on my prop is so weird? I’ve just got a basic color set in the first picture and you can see the pipe that should all be one colour is lit unevenly. Screenshot - ecae96f982f91b09b317bdd523223fc4 - Gyazo I then set one silo to movable and also added my normal and AO maps and rebuild the lighting. Screenshot - 1e43856dc677c06a1ef9932cc45e930b - Gyazo You can see the lighting looks better but it is still a little darker on some sections of pipe than others. Just wondering why this might be? if there is any obvious reason?
For better results there’s some stuff you can do with the UV’s. It looks like you use some automatic method to make the UV’s which can result in all of those small UV islands which would need a high resolution lightmap to get detail. What can result from that is where you have something like a square rod where it splits off all four sides and they are very thin, whereas normally you’d only need to add a split on one side and it would unfold like a cylinder would. The only way to fix it is to manually go through and do the UV’s yourself so that you can use the minimum amount of seams and better utilize the UV space.