I’m having some problems with reflections.
If I have a light, in front of an object, with another object behind it, I get a reflection of the first object where shadow should be on the second, both objects use the standard M_Metal_Chrome textures to make the reflection clear:
I’ve included text and a plank to make it more obvious.
As far as I can tell, it is reflecting what the camera can see (the reflection is cut off if the camera cannot see the reflected object, but can see the reflection):
It is possible I’ve changed a setting somewhere that has affected this, but it is a very odd thing to be able to toggle.
The light is just a standard point light, as is the text.
Both the plank and arches are static meshes.
Any help would be greatly appreciated.